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SMALL
Score
0
Target: 300
Scores
4
Draws
5
Disc
3
💰 $0
Ante
1
Small Blind
🎒 92 tiles
🃏 14 in hand
🎫 Perks
Items
Use this item?
🪡
THE NEEDLE
Sets score 0 chips — only runs count
Click tiles in your hand to select them
Hand: 14
[S]ort  ·  [Space] Place  ·  [A] Suggest  ·  [D]raw  ·  [X] Discard  ·  [Esc] Deselect  ·  [Enter] Score
SUGGESTIONS
Group Scored!
◉ Scoring
0 × 1.00
[ click to skip ]
⚠ BOSS BLIND ⚠
💀
THE BOSS
M
E
L
D
E
R
MELDER
MELD · SCORE · SURVIVE
DEMO
✦ Choose Your Deck ✦
Seed
Seeded runs produce identical games for the same seed
HOW TO PLAY

Prefer to learn by playing? Clear one blind with step-by-step coaching, then keep the run.

🎯 The Two Group Types

Score points by arranging tiles into valid groups of 3 or more tiles. There are exactly two kinds:

Set — Same Number, Different Colors
7
7
7
5
5
5
5
max 4 (one per color)
3
3
3
duplicate color!
Run — Consecutive Numbers, Same Color
4
5
6
9
10
11
12
13
3
4
5
mixed colors!

💎 Scoring — Place to Bank, Score to Cash In

You build up your play first, then cash it all in at once.

Place a group → its tiles' face values are banked as Chips. Each group you place also adds to your Mult. Nothing scores yet — keep placing more groups to stack chips and mult.
Score → the single scoring moment. Your banked Chips are multiplied, relics fire one by one, and the total is added to your blind score.

Each group adds this much Mult when you place it:

GroupMult added
Set of 3+2.0
Set of 4+3.0
Run of 3+1.5
Run of 4+2.0
Run of 5++2.5 (+0.5 per extra tile)

Your turn score is:

⌊ Chips × (1 + Σ group mults) × relics × boss ⌋

Example: place a Set of three 7s (21 chips, +2.0) and a Run 4-5-6 (15 chips, +1.5). Banked = 36 chips, Mult = 1 + 2.0 + 1.5 = 4.5 → Score cashes in 162 (before relics).

🔮
The POTENTIAL readout in the left panel previews only Chips × group-Mult. Relics stay hidden until you Score — so your real score beats the preview!

⚠️ First play of each blind must total ≥ 30 chips (face value) — you can spread it across several groups (e.g. a 6-pt run + a 15-pt run + a 12-pt set). No wilds on the first play.

🔀 Board Rearrangement

Tiles you play stay on the board between turns. You can click board tiles to lift them, then combine them with hand tiles to form new groups.

This is the key to high scores — reuse board tiles to play more groups per turn!

Melds score left→right, top→bottom — and you can change that order! Drag a meld's backing plate (the ⠿ tab), or drag any of its tiles up/down, to move the whole meld. Drag a Set tile sideways to reorder tiles inside it. Order matters for relics like Chain Reaction (every 3rd tile retriggers) and Double Tap (first tile of each group).

Runs keep their number order — a wild's position in a run defines which number it stands for.

⚠️ If you extract tiles from a board group, the remaining tiles must still form a valid group (3+ tiles), or you must merge the stranded tiles into other board groups.

🏰 Game Structure

Beat 9 Antes, each with 3 blinds:

BlindTargetNotes
Small1× baseEasiest
Big1.5× baseModerate
Boss2× baseHas a boss modifier!

Each ante's base score rises steeply: 300 → 800 → 2,800 → 6,000 → 11,000 → 20,000 → 35,000 → 50,000 → 65,000

🎴 Decks & Starter Draft

Before each run, choose a Deck that modifies your starting stats (plays, draws, relic slots, gold). Sapphire is the beginner-friendly default.

Then pick from starter packs using your draft budget. Tap a pack and press Open. Choose your items, then press Take Items. Unspent budget carries into your run as gold.

⚡ Key Concepts

🃏
Wilds — Joker tiles that substitute for any number and color in a group.
🔮
Relics (Jokers) — Passive effects that boost scoring each turn. Buy them in the shop.
💎
Consumables — One-time-use items in your bar (click one to use it). Four kinds: Gems give permanent bonuses to a group type (e.g. +20 Chips & +1 Mult to Runs of 3, forever) — your accumulated HAND LEVELS show in the left panel; Runes are played mid-turn for a one-time swing (double Chips, ×2 Mult, or instant gold); Scrolls enhance a random tile (Foil, Bonus, Mult, Wild…); Spirits are powerful, disruptive effects (destroy tiles, spawn a relic, recolour your hand).
🎫
Perks — Permanent upgrades like extra plays, draws, or relic slots.
🛒
Shop — Opens between each blind. Press a card's Buy button to purchase, or an owned relic's price tag to sell it. Reroll refreshes the shop inventory.
👿
Boss Blinds — Each ante's 3rd blind has a boss with a unique restriction (e.g. "sets score 0", "groups need 4+ tiles").
🌟
Enhancements — Tiles can gain special enhancements (Foil, Bonus, Mult, Glass, Steel, Gold, etc.) shown by a corner badge. Most add chips/mult when scored; Steel gives ×1.5 Mult when scored or while held in hand. Hover any enhanced tile to see exactly what its badge does.

🎮 Controls

KeyAction
ClickSelect/deselect hand tiles · Lift board tiles · Tap a relic for its description
DragReorder hand tiles · Drag a meld's ⠿ plate (or a tile up/down) to change scoring order · Drag Set tiles sideways to reorder within the meld
SpacePlace selected tiles as a group (banks chips)
DDraw tiles from the pool
EnterScore — cash in everything banked this turn
AAuto-suggest best groups
XDiscard selected tiles to redraw
S / CSort hand by number / color
VView tile collection (the red & grey tile bag)
MMute / unmute all sound (works on every screen)
EscReset selection

🔊 The mute button in the top-left corner is always available — click it (or press M) to silence the game from any screen. Fine-grained volume sliders live in ⚙ Settings.

GUIDED RUN
💰
$100
🏺 Relics
🎴 Tiles
✨ Consumables
🎫 Perks
💿 Editions
💀 Bosses
😊
Wild Tiles
0
in hand now
Perks are permanent upgrades bought from the shop (one per shop visit). Click to activate instantly. Tier 2 requires the Tier 1 prerequisite. Green border = already owned.
💿 Editions — Applied to the next Relic you add
Editions are modifiers on Relics. Select one below, then add a Relic from the Relics tab — it will gain that edition's bonus.
All boss blinds — click any to see its powers and lore.
✦ Choose Your Starting Pack
Draft Budget: $15 · packs cost gold · unspent carries into the run
tap to dismiss
⚠ RELIC OVERFLOW
You have more relics than slots — click to discard the ones you don't want.
Open a pack to upgrade your run · individual items available from your next shop onward
🛍 Available to Buy
💰 Yours to Sell
Can't Return to Your Hand

🗂 Tile Collection

In Hand
On Board
In Pool
Scored

🔶 Apply Sigils

💀
Deadlocked
No valid moves remain. No tiles to draw.
Your run ends here.
☘ Consolation Reward

⚙ Settings